• 4 yr. 75 Point-Defense [edit | edit source]Stellaris Wiki Active Wikis. Space Dragons [edit | edit source]New Worlds Protocol. Stellaris > General Discussions > Topic Details. Nanite Flak Battery; Two random tier V ship components Information. 013. This article is for the PC version of Stellaris only. These IDs are intended for use with the “research_technology” console command. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites,. 6 seem to fucking love strategic resources in the new version it seems. Professor H. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. Nanite Flak Battery: 13:. Start tracking progress. Technology. 0. I had added 4 Gun Battery Modules, and now I find 4 M slots full of Null Void Beams (! = effectively giving me -75% damage on everything, besides shields^^) and 2 M slots with. Notes: The table shows the default names/icons of techs. Store Mods Forum Launcher Mods Forum LauncherThe mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. 013. and yet Strike Craft are considered mediocre to Energy and Kinetic weapons If anything I would argue for making Flak more of a side grade, by:146. Notes: The table shows the default names/icons of techs. . If they dont have that modifier you cant terraform them. In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. Similar to Point Defence weapons, there are three Flak Gun weapons which include Flak Battery, Flak Cannons, and Flak Artillery. Weapon components. . ago. Version. Viable on ships and defense plattforms as choke points. The progression for Point-Defense is shown on the Wiki as Tier-0 Sentinel PD, T 2 (6000 base research) Barrier PD, T4 (16000) Guardian PD. Just don't build more than the amount of nanite deposits because those are all you get. Why is it that the ships that are made of nanites, use plain old Regenerative Hull Tissue? I am not saying that they need a buff, but it feels odd that the Scavenger Bot. Core components. After that the side systems aren't really a threat and the factory system is impossible for the AI to. Flak on the other hand starts at 50 Tracking and ends at 70. Power Usage: How much power the weapon wiOverview Edit. 5 day cooldown;. I was initially hesitant to use the autocannons a but man, they fuck shit up. Originally posted by Azunai: flak is supposed to prioritize strikecraft and PD prioritizes missiles. Stellaris cheats and commands. However the nanite fleets look much stronger than they are. Ship designer. Store Mods Forum Launcher Mods Forum LauncherOverview Edit. 0. I got two parts - nanite repair and nanite autocannon. ; About Stellaris Wiki; Mobile view With 75 accuracy and 50 tracking against Scout Wings that have 60 evasion, that's (2. 5) 0-30: 80%: 12. Gun batteries add M-slot kinetic weapons, whereas missile batteries add M-slot missiles (though I'm not 100% sure on that last point, it might be G-slot torpedos). Adds [district id] to the planet. Koweezo. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Hence you will have to take the terminal system on your own 90% of the time. . As such, building admin buildings will not lower the cost. 25 / ×2. 67% more damage - and also doesn't come with the corresponding +10 tracking. Point Defense does more damage per shot - its better at actually destroying incoming attackers because it kills them in less hits, giving them less of an opportunity to damage your fleet - if it hits, which is the critical distinction. Table usage [edit | edit source] Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable . Jump to latest Follow Reply. Eh, I changed 6 point defence arrays for 2 flak and got vastly superior results. After conquering the L cluster you can research nanite transmuters, which turn 1 nanites into 2 each of motes, crystals and gas. 5 day. Help! | Paradox Interactive Forums. Nanites seem like they're more meant to be a bonus than anything else, which is a bit odd when you consider that end-game empires researching repeatables would at least be able to reverse engineer them. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. Overview Edit. ago • Edited 4 yr. Jump to navigation Jump to search. Regardless of where it spawns, you will get the dialogue popup. Stellaris > General Discussions > Topic Details. This command will make all AI empires accept player proposals. 5 day cooldown;. Because organics are now more healthy and the nanites help in the cloning/growing process of. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. I dont even see where flak damage goes to. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. This page was last edited on 9 November 2023, at 21:09. 高射机枪 ( Flak Battery )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. | DesertEagleF bot 于5年前 修改了 此页面。. Decent chance to one-shot any ship it hits, will target big ships. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. nanite edict is +10% research speed, only one. Power Usage: How much power the weapon wiParadox. zip and open it. It is developed by Paradox Development Studio and published by Paradox. malakhglitch. 高射火炮发射范围性杀伤的榴散弹。. Why is it that the ships that are made of nanites, use plain old Regenerative Hull Tissue? I am not saying that they need a buff, but it feels odd that the Scavenger Bot. Nanite Flak Battery: 48000: 5 Nanite Flak Battery Scavenger Bot debris Improving upon previous designs by launching canisters of nanites capable of eating away at strike craft, these flak batteries are the bane of any fighter pilot. Furthermore, the snowball-behavior of Carriers (ie: Strike Craft being effective vs not being effective) is difficult. 花费:13. Content is available under Attribution-ShareAlike 3. Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, ships and more! I've always felt the Distant Stars L-Gate DLC was lackluster… like it was missing some greater part of the story within stellaris. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. 5) 0-30: 80%: 12. 高射炮 - 数据. Jump to latest Follow Reply. As a result, fleets with complete Crystal-Forged Plating or Crystal-Infused Plating technology, if attainable, would help, and so should shields and point-defense weapons, especially Flak Artillery. Jump to navigation Jump to search. 5 day cooldown;. Store Mods Forum Launcher Mods Forum LauncherParadox. Particles - Tier 2 Cost: 1500, Weight: 170 1500. Stellaris Wiki Active Wikis. Weapon components. Stellaris cheats and commands. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. Flak should not be conducted without acknowledging the rest of weapons "balance" / 'meta" Strike Craft is the superior version of Point Defense/ Flak and Missiles. 75Overview Edit. And then just nanite autocannons. 0. Is this incorrectly shown on the wiki, or is it accurate to the game (and if so, why. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. This is due to repeatable considerations, repeating energy+kinetic provides boost to both means of anti air weapons while strike crafts and missiles don’t have anything to boost their survivability and getting in each other’s way in. 1 What version do you use? (DID NOT ANSWER QUESTION) What expansions do you have. 2. Ships. Stellaris - 3. 5) 0-30: 80%: 12. According to the wiki, it generates a new fleet every 10 years. Paradox. Nanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites,. I. Gonna Sting - Med weapons component loaded with swarmer missiles, comboed with a torp component. So you don't really need a huge income of them. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. Originally posted by tempest. Legacy Wikis. Ships. This article is for the PC version of Stellaris only. 75 Point-Defense [edit | edit source]Overview Edit. 5 day cooldown; 75% accuracy; 200% damage against shield; Ignore 25% shield; 25% damage against armor; 100% damage against hull Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Nanite Flak Battery; Two random tier V ship components Stand-alone mod: L-Cluster Access (merged)Nanite Technologies:For your hard struggle against the now deadly Gray Tempest, not only do you get access to the L-Cluster’s resources, but new Nanite technologies such as being able to research, the means to produce the Nanite resources yourself, the weapons used by the Gray Tempest and others. I think it's Ancient Cache of Technologies that has the heavy platforms. Biology (Tier 5) Cost: 20000, Weight: 25Nanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. 1. 0. 0. If you want a nanite deposit for any reasons, select/click on a celestial object and use this command "Effect add_deposit = d_nanites_deposit 1. 5 day cooldown;. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. 5 day cooldown;. It can even reduce the damage from cannons and blasters. 75 Point-Defense [edit | edit source]Stellaris Wiki Active Wikis. 5) 0-30:. Nanite Flak Battery; Two random tier V ship componentsNanite fleets consist of five cruisers and one titan, which are all armed with some energy weapons plus attack craft that boost armor and shields. This building requires one nanite upkeep and produces two each of rare crystals, volatile motes, and exotic gases. Make Unique Weapon Tech's worth using. This is a searchable and complete list of Stellaris technologies and their IDs. Leviathans can be encountered in the game, some of which may be friendly, while others will attack relentlessly. However, I found no Nanite Factory and after a couple of years, three new Gray Shoal fleets spawned within a system that I controlled within the L-Cluster. Driven Exterminators should now be able to assimilate other machines after taking Synthetic traditions. I cast doubt on the "active trade route" part. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. About this site. Content is available under Attribution-ShareAlike 3. Flavor entry isLooking for a complete list of working cheats for Stellaris game? Our site contains all the existing codes and various tricks. Every mechanic ES 2 has, has a more detailed borther in Stellaris. I was initially hesitant to use the autocannons a but man, they fuck shit up. 0 unless otherwise noted. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. 5) 0-30: 80%: 12. 0. 16 Badges. thirty_years. depends on what repeatable techs you want to go. Nanite Flak Battery: 13: 10: 6-11 (8. Store Mods Forum Launcher Mods Forum LauncherParadox. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Store Mods Forum Launcher Mods Forum LauncherThis page was last edited on 16 May 2021, at 08:52. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites,. Power Usage: How much power the weapon wiThis is correct. Stellaris Mods Used: Extra Ship Components 3. And you can keep a +1 to slowly build a stockpile for the handful of other things that need them. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites,. Nanite Flak Battery; Two random tier V ship componentsthe Nanite Flak battery does not need nanites, the Nanite autocannon does? As a Rogue Servitor I can rebuild a Relict world, shouldn't that also work as a Driven Assimilator? Especially since both also have humanoid pops and can start on a relic world. Stellaris Wiki Active Wikis. Store Mods Forum Launcher Mods Forum LauncherNanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. png (52 × 52 pixels, file size: 11 KB, MIME type: image/png)Nanite Autocannon and Flak. . 能源消耗:-10. 高射炮 - 数据. Notes: The table shows the default names/icons of techs. List of all technology ids in the game to be used with "research_technology" console command. This makes the L-slot Macro Battery uniquely suited for close-range ambush engagements of enemy Cruisers and above, such as if camping a hyperlane, a. Store Mods Forum Launcher Mods Forum LauncherFrom Stellaris Wiki. Version. From Stellaris Wiki. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. Costs 2320 Engineering, Advanced Railguns;Flak battery: Flak is usually pretty good when facing forward. 75 - (60 - 50)) = 2. In detail: Nanite Fleets are small and have 3 types of weapons: - Massive RNG-gun on the mothership. Nanite Flak Battery: 13: 10: 6-11 (8. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. - Smaller long range guns, slight penalty. Core components. 伤害:2-6. 3. Tech_nanite_flak_batteries. Nanite Flak Battery: 13:. Store Mods Forum Launcher Mods Forum LauncherParadox. This makes the L-slot Macro Battery uniquely suited for close-range ambush engagements of enemy Cruisers and above, such as if camping a hyperlane, a. Store Mods Forum Launcher Mods Forum LauncherParadox. Notes: The table shows the default names/icons of techs. To quickly find a tech in this list press ctrl + f and type in the techs name. _Powerhouse_ • 5 yr. #1. Jump to navigation Jump to search. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Flak Battery: tech_flak_batteries_2: Flak Cannons: tech_flak_batteries_3: Flak Artillery: tech_missiles_1: Nuclear. Without the AP, it isn't as big an upgrade over Guardian PD as Nanite Flak is over T3 flak - only 25% more damage rather than 41. Store Mods Forum Launcher Mods Forum LauncherTable usage [edit | edit source] Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable . Ship designer. Point Defense does more damage per shot - its better at actually destroying incoming attackers because it kills them in less hits, giving them less of an opportunity to damage your fleet - if it hits, which is the critical distinction. This article is for the PC version of Stellaris only. Accuracy describes how good the weapon is at firing at an enemy ship in general. ; About Stellaris Wiki; Mobile viewNanite Flak Battery - A unique version of the Flak weapon that is a tier above the Flak Artillery. 5 day cooldown;. Space Dragons [edit | edit source]This article is for the PC version of Stellaris only. 6b) planet anomaly, where a colonizable planet is nanite infested (-200% habitability, -100% happiness) and you can chose a situation. Ship. Version. Completely random. )”. Copy Full. Store Mods Forum Launcher Mods Forum LauncherParadox. That would also let the Laser Battery module. In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. I actually tend to go really overboard with point defense, because early game PD actually rivals low tier lasers, for the added free benefit of nullifying any missiles. [deposit id] effect add_district =. The AI doesn't know this though and tries to win. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. Point defense and Flak battery. The system. Nanites are necessary to build nanite autocannons (2x the DPS of Stormfire autocannons) and nanite flak batteries, which are the top tier of their respective weapon trees, as well as nanite hull repair modules which are straight up better than the regular version. 7. 科技/工程学科技. Stellaris Wiki Active Wikis. 0. New Worlds (Starting). 5) 0-30: 80%: 12. given the point that you have to defeat a guardian and spend precious nanites this will make them way underused or not even woth it. Nanite Flak Battery: 13: 10: 6-11 (8. And flak. Flavor entry isThis article is for the PC version of Stellaris only. 5 day cooldown; 75% accuracy; 200% damage against shield; Ignore 25% shield; 25% damage against armor; 100% damage against hull 使用预测跟踪算法和更强大的齐射,使得这些高射炮拥有了难以置信的打击敌军舰载机的能力。. Weapon components. ago • Edited 4 yr. Store Mods Forum Launcher Mods Forum LauncherNanite Bonuses This mod also includes a number of technologies that give empire wide bonuses. Stellaris Wiki Active Wikis. Nanite Flak Battery: 13: 10: 6-11 (8. 5) 0-30: 80%: 12. Take the role of Taylor Hebert, newly triggered Tinker, empowered with the knowledge of an entire galaxy lost to a crisis on a scale unimaginable. To actually lower the cost you would need to actually reduce your sprawl. The L-Cluster, once the L-Gate is activated you will have access to the L-Cluster, basically a cluster of stars outside the galaxy. Shirt range computer. 0. PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined – one of very few sources of Nanites outside the L-Cluster . 高射火炮发射范围性杀伤的榴散弹。. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. All of these techs are learned from defeating the junkyard leviathan btw. research_technology tech_nanite_flak_batteries The first one grants the nanite repair system, the second one gives you the nanite autocannon and the last one gives you a nanite point-defense weapon. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Endless Space 2 looks like a more primitive brother to stellaris. These are also easily moddable via its file, see #Tiers . Paradox. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. And because you dont get negative side effects if youre sort on. Hence you will have to take the terminal system on your own 90% of the time. I. Nanite Flak Battery: 13: 10: 6-11 (8. 0. Point defense kill more missiles than flak. This allows the L-slot macro-battery to have greater close-range anti-shield capabilities than Mass Drivers, while also having longer-range and initial burst damage compared to L-slot Auto Cannon. of. Nanite Flak Battery: 13: 10: 6-11 (8. Nanite Flak Battery: 13: 10: 6-11 (8. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Store Mods Forum Launcher Mods Forum LauncherStellaris Wiki Active Wikis. Obviously, replace technology_id_here with the technology ID of your. 0. 86 / 104. You can get them there, I won't say any more as not to spoil the story. List includes commands for all platforms (Windows, Mac, Linux) on Steam with help and examples. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Added nanite autocannons and flak cannons as a reward for killing the scavenger bot. 83 / 138. Paradox. The coilgun has an accuracy of 75%. 75 Point-Defense [edit | edit source]Depends kinda on what for a fleet design you are aiming for and what you prefer. Nanite Flak Battery: 13: 10: 6-11 (8. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. The other 2 outcomes are L-Drakes and absolutely nothing inside (Gray), and both leave an empty L-cluster with the Nanite Worlds beyond repair. Galaxy devouring nanites - origin & crisis. 7 Technology List – T to Z. [district id] effect add_planet. 5 day cooldown;. 75 Point-Defense [edit | edit source]Nanite Flak Battery technology Two random tier V component techs or a large amount of Engineering research if all techs were already researched. Nanites are only located within the L-Cluster in Stellaris. debug_yesmen. The Nanite Actuators edict is another reasonable choice if you have a steady source. PD is slightly harder hitting, Flak can reach a higher Tracking. 5 day cooldown;. You can also find nanites in the regular galaxy, but not a constant income of them, it's an anomaly which gives you 300 or so of them. e. Fluffy-Tanuki • Agrarian Idyll • 9 mo. • 2 yr. 5 Stellaris Tech Id List – J to P. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. 75This article is for the PC version of Stellaris only. Some celestial bodies in the L-Cluster contain a unique Strategic Resource: Nanites. Nanite Assemblers: tech_nanite_assemblers: Nano-Vitality Crops: tech_nano_vitality_crops:. 0. 75This article is for the PC version of Stellaris only. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. But is also turnbased, has no space defenses and Combat is limtied to 1 fleet per side. If a ringworld is built inside the L-Cluster, the uninhabitable sections may. No idea if it's guaranteed or not. • 4 yr. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites,. Nanite Flak Battery; Two random tier V ship components Specifically, a 1:1:1 mix of PD picket corvette, NL frigate and Kinetic Artillery-Flak destroyers. Nanite Flak Battery: 13: 10: 6-11 (8. Store Mods Forum Launcher Mods Forum LauncherParadox. Engineering research. Stellaris Wiki Active Wikis. Store Mods Forum Launcher Mods Forum LauncherParadox. Pocket Sand - Both point defense/flak battery components. Core components. The Flak Battery costs 8 alloys, has 5 power, an average damage per hit of 1-3 (2. They are particularly lethal to enemy strike craft, but can also. Ship. The nano repair system from the scrap bot, the I make all strategic resources building and at least one edict ( which I can't recall at the moment). 5) 0-30: 80%: 12. Core components. 类型:点防御. The most basic use for them is the planetary building, the Nanite Transmuter. 5) 0-30: 80%: 12. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Core components. 0 unless otherwise noted. Added nanite autocannons and flak cannons as a reward for killing the scavenger bot. The Aquatic trait now costs 2 points. Nanite Flak Battery: 13:. As to ship builds, here i have to agree, it rather does go against the initial idea of being able to outfit ships in any way desired. Early game when your empire is small even 1 nanite a month can get you +10% research speed which is better. Aug 8, 2019. 0 unless otherwise noted. I would use Kinetic normal stuff until I can build Kinetic Artillery and that is the bread & butter of the fleet. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Name. Tech_nanite_flak_batteries. Tier 0 is used for starting technologies. Researching its debris will give you the nanite repair system, but you have to be the one to kill it first and it can spawn anywhere in the galaxy there's an active trade route. In order to stop those fleets from spawning you need a ship (any ship) to be in the L-Cluster's terminal system. 工程学 ( Engineering )是通过研究与实践应用数学、自然科学、社会学等基础学科的知识,来达到改良现有建筑、机械、仪器、系统、材料、化学和加工步骤的设计和应用方式一门学科。. Space Dragons [edit | edit source]A new Stellaris update 3. Ship. Store Mods Forum Launcher Mods Forum LauncherParadox. 5 day cooldown;. 5) 0-30: 80%: 12. In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. Nanite Flak Battery: 13:. . 5 day cooldown;. According to the official Stellaris 3. Are these at all interchangeable, or have I equipped my picket ships with the wrong type of point defense?. Paradox. How do these stack up to their normal counterparts and on what ships are. Nanite Flak Battery: 13: 10: 6-11 (8. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined – one of very few sources of Nanites outside the L-Cluster . After gaining access to the L-cluster, you need to scan the systems there and get them within your borders. 6 also includes new galaxy shapes to explore, new story events, a new. Ship designer. Building an anti-Nanite Fleet from scratch. You need to save the game to your local machine (take the check out of the 'save to cloud' box). Zro is also used for Psionic Shields - effectively T7 shielding. I in 2. One, nanites are incredibly rare and are used to build (and maintain?) the nanite repair ship components. research_technology tech_nanite_flak_batteries The first one grants the nanite repair system, the second one gives you the nanite autocannon and the last one gives you a nanite point-defense weapon. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron. Jump to navigation Jump to search. Engineering research. Nanite Flak Battery: 13:. Ship. Nanite Flak Battery: 13: 10: 6-11 (8. Flavor entry isComparing what flak means in the modern era and what flak means in futuristic void combat is like comparing the role of cavalry in 1812 and 1942.